Kill Screen DailyHere’s a nice article about Scapes in relation to a very interesting new musical video game called Proteus. I like thinking about the connections between real and imagined worlds.

How the magic sounds of Proteus are making their way into the real world

While Proteus is very much concerned with living in the now, Burgund is “trying to connect people to what is around them, past, present, and future.” Playthroughs of Proteus are ephemeral; there’s no way to record music in-game, leaving you to enjoy it in the moment. Proteus is about letting go while Scapes is about writing clues for the next person to consider.

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